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Main and Sub Classification of SGPA Heroes

When the SGPA grew too big, it was decided that members of the SGPA should be broken down into teams so that each unit could be self-managed. This is a classification of SGPA heroes made by Horizon so that teams can be effectively created and deployed on short notice. Heroes who are inactive, withdrawn, or abandoned are denoted with a strikeout through their names.

Heroes have two classifications: Their MAIN role in the battlefield, and their SUB role in battlefield if there is a need to fill it in. Heroes only have one MAIN role and one SUB role each. Tertiary roles (extra roles that they can take if necessary) are not taken into account on this list. Ideally, teams are made so that each member has different MAIN roles. Members are identified by their JOIN NUMBER in the order that they were accepted into the SGPA or Young Justice fold (marked by a GA###, standing for Galactic Ally). Teams are identified by TEAM NUMBER in the order they they were formed and by TEAM TITLE.

For example:

Team 000 - "The Team" is the the first team (aka the YJ squad) composed of:

  • B01 Robin
  • B02 Aqua Lad
  • B03 Kid Flash
  • B04 Super Boy
  • B05 Miss Martian
  • B07 Artemis

(They have Justice League numbers instead of SGPA/new member numbers)

Team 001 - "The Founders" is the first SGPA team composed of:


And lastly, characters come in during different time periods of the SGPA, or some profiles are updated versions of characters years later, so here's a legend:

  • no brackets => Original / Season 1 (SGPA Year 03 / Year 2010 - 2014)
  • (S2) => Sequel / Season 2 (SGPA Year 08 / Year 2015 - 2019)
  • (B3) => Beyond / Season 3 (SGPA Year 13 / Year 2020 - future)


These are fighters that are most effective using their bodies or weapons in order to attack an enemy that is close to them or a few meters away from them at most. Physical abilities generally obey the physical laws of the universe, although it can include advanced technology. For example, they may mainly use martial arts, swords, clubs, claws, whips, and/or armor.


MAIN ROLEEdit


SUB ROLEEdit



These are fighters that are most effective using their bodies or weapons in order to attack an enemy that is at least a few meters away from from them or further. Physical abilities generally obey the physical laws of the universe, although it can include advanced technology. For example, they may use throwing knives, guns, arrows, or bombs.

MAIN ROLEEdit


SUB ROLEEdit



These are fighters that are most effective using their unique non-magical skills in order to attack an enemy that is close to them or a few meters away from them at most. Natural abilities can seem like magic, but they generally obey the laws of physics or are part of the physical world. For example, they may have infectious touch, venomous bite, electrocuting touch, or a concussive force.


MAIN ROLEEdit


SUB ROLEEdit



These are fighters that are most effective using their unique non-magical skills in order to attack an enemy that is at least a few meters away from from them or further. Natural abilities can seem like magic, but they generally obey the laws of physics or are part of the physical world. For example, they may be able to elongate their limbs, shoot spines, spit acid, create shockwaves, or telekinetic abilities.


MAIN ROLEEdit


SUB ROLEEdit


These are fighters that are most effective using their magic-based skills in order to attack an enemy that is close to them or a few meters away from them at most. Magic-based skills are not considered physical and they mainly attack a person on a metaphysical level. For example, they may have fiery punches, places hexes by touch, create bursts of magic around the body, or drain energy through touch.


MAIN ROLEEdit


SUB ROLEEdit



These are fighters that are most effective using their magic-based skills in order to attack an enemy that is at least a few meters away from from them or further. Magic-based skills are not considered physical and they mainly attack a person on a metaphysical level. For example, they may be able to summon creatures, shoot bolts of lightning, conjure weather effects, or cast spells and curses from a distance.


MAIN ROLEEdit


SUB ROLEEdit



These are support units that mainly use their skills or magic mainly to distract or confuse an enemy instead of hurting or damaging them. For example, they may be able to cast illusions, slow down or trap an enemy, create confusing sounds, or telepathically muddle an enemy's mind.


MAIN ROLEEdit


SUB ROLEEdit



These are support units that mainly use their skills or magic to aid in their own defence and the defense of allies. For example, they may be able to create shield and forcefields, hide or cloak allies, weaken an enemy's strength, increase an ally's speed, or take damage in place of an ally.

MAIN ROLEEdit


SUB ROLEEdit



These are support units that mainly use their skills or magic to heal themselves and allies from injury or sickness. For example, they may be able to patch up an ally's wounds, revive an ally from unconsciousness, resurrect a person from death, or cure an ally's sickness.


MAIN ROLEEdit


SUB ROLEEdit


These are support units that mainly use their skills or magic to aid their allies in other ways. For example, they may be able to transport their allies through teleportation, allow allies to levitate or fly with them, communicate with allies telepathically, scout the battlefield beforehand, deal with technology, or spy and gather information.


MAIN ROLEEdit


SUB ROLEEdit



These are heroes that have not yet declared their classifications. This is only a temporary waiting status as the character profiles convert to the new profile templates!





ID### By: SPONSOR/CREATOR : HERO => PROFILE LINK

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